![]() ![]() Added bxt_tas_editor_resimulate which will resimulate the path when using multiple games, useful when the path has an RNG encounter which sometimes desyncs (by in #386).Added bxt_tas_editor_set_target_yaw_type to toggle between velocity_lock and look_at (by in #382, #398).Added target_yaw look_at which will lock the player's view to a point set by coordinates, or to an entity (by in #382).Fixes LGAGST in CS 1.6 (by in HLTAS/hlstrafe#4).Adds underwater detection, which means some strafing and auto-actions functionality will no longer input anything on underwater frames (by and in HLTAS/hlstrafe#5).Added hlstrafe_version 5 which changes the following:.Fixed cheats check in bxt_remove_fps_limit by in #359.Fixed pattern for R_Clear to match it on 1712 build by in #355.Fixed bxt_hud_jumpspeed pulling velocity one frame late and issues with bhop cap by in #349, #356, #362.Fixed autostop for CS: CZDS and some HL mods by in #342.Fixed viewmodel disappearing in first-person HLTV by in #330.Added bxt_hud_jumpdistance similar to KZStats plugins by in #340.Improved Discord rich game presence to differentiate between chapters on 'ba_teleport2' in Blue Shift by in #343.Added engine build number to Discord rich game presence by in #330.Added func_door, func_rotating, func_train damage to bxt_hud_entity_info as those entities can also deal negative damage when blocked by player, by in #387, #400.Improved bxt_hud_game_color support for CS: CZDS by in #379.Added ammo HUD reset prevention for old CS: CZDS versions by in #378.Added bxt_shake_remove, changed bxt_clear_green to bxt_clear_color by in #373.Added bxt_remove_punchangles by in #369. ![]() Added bxt_cam_fixed output to bxt_ch_get_pos by in #371.Added bxt_hide_other_players by in #363.Added 'give' command for CS 1.6 by in #353.Added bxt_hud_viewangles 2 that includes punch angles by in #335.Added bxt_fire_on_stuck to run a console command when the player is stuck by in #335.Added bxt_fire_on_button to run a console command when pressing a button with the specified target by in #334.Added bxt_remove_stamina and support for bxt_bhopcap 0 for Counter-Strike 1.6 by in #331.Added environment variable BXT_DISABLE_DEBUG_CONSOLE to disable the Bunnymod XT Debug Console by in #329.Changed bxt_show_only_viewmodel_and_player to bxt_show_only_players, changed how bxt_show_triggers_legacy works so it is toggle-able in demos, added func_ladder drawing for bxt_show_triggers, added commands to disable drawing of various components by in #380:.Added underwater and ladder support to +bxt_tas_autojump by in #357. ![]()
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