![]() Imamura: Right, right! That one’s my favorite (laughs). Imamura: I made over half of the game’s bosses, I want to say. Imamura: Next year (2003) will mark exactly ten years since the release of the original Star Fox for Super Famicom I joined Nintendo in 1989, and that game came out during my fourth year at the company.Īctually, I worked on F-ZERO immediately after joining the company, and after that I worked on The Legend of Zelda. First off, how did you initially come to be involved with Star Fox, Imamura-san? Nakaue from the editorial department is also with us today. For today, we’d like to talk not just about Adventures, but about the Star Fox series as a whole. I strove to make this game feel unique, and I think that’s starting to come across. In that regard, it seems like the general consensus on the game is improving over time, as we move further from the release and more and more people clear the game. Imamura: The internet has grown more and more popular since the release of Star Fox 64, and I’ve been keeping close tabs on it, but the reaction’s pretty much in line with my expectations: in the beginning, some people who went in comparing the game to Zelda were a little disappointed, but once they reach the latter half of the game, where the tempo picks up and it really starts to feel different, their feelings became more positive. It’s the same for us guys making game magazines (laughs). Imamura: Once a game is released, I always make a point of listening to and reading the reactions of players, including those shared online, but it’s always an emotionally turbulent experience… I either end up feeling really happy, or really depressed (laughs). What’s been the response to Star Fox Adventures since its release? Known as “Ima-occhan (Uncle Ima)” to Miyamoto-san and his colleagues. Since then, he’s been involved with the development of marquee Nintendo titles including the F-ZERO and Star Fox series and The Legend of Zelda: Majora’s Mask. He joined Nintendo in 1989 after graduating from the Osaka University of Arts. Continued abuse of our services will cause your IP address to be blocked indefinitely.Born in 1966 in Nara Prefecture. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. ![]() Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. ![]()
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