Got an idea for a interesting hack (that's somewhat similar to hacks I've done before)? Feel free to let me know if you've got any Insert coins by pressing A+B at the same time. One/Two-player mode only for obviously reasons. It's in the downloadsectionĪ new year, a new patch! This one transforms VS Tennis to be playable on a NES. I did some minor changes to my VS Tennis patch to improve compability with hardware and some emulators. Anyway, check out the downloadsection! :) : VS Tennis update I don't like the titlescreen of this one, seems like a waste of CHR-space with a logo like that. Mapper is converted to MMC1, coins are emulated and palette is patched (not perfect though). Here's VS Wrecking Crew, patched to run on NES in one-player mode. * Removed some old debug-code that slowed things down (oops) * Fixed bug related to Sprite-DMA that could crash the game. * Rewrote stack-handling code (no more "stack overflow" errors). It was more fun than I thought so perhaps there are even more updates coming later. WHAT? A/NES hasn't been updated since 2006! But here is a new version for classic Amigas! I've dusted off the old sourcecode and try to breath some new life into : A/NES v1.2 released for Classic AmigaOS! I've updated my highscore savepatch for this game since it had issues on some EverDrives, now it should work better! My patches has quite a few downloads but the "donate"-button is collecting dust mostly sadly.Īnyway, I've updated my VS Tennis patch to v1.2 to fix issues with EverDrives. I've also updated VS Ice Climber that should work a little bit better now.įirst of all, feel free to use the "Donate" button on my first page if you use and like my patches and wants to encourage me to create new ones! If you still had issues with this patch, try download it again. Oops, looks like I uploaded the wrong file. Oh I got a new toy today in the mailbox, helping me out with possible future patches. I've updated my VS Duck Hunt patch to v3.10 fixing some MMC1 compability issues. Here it is on YouTube: : VS Duck Hunt 3.10 Me and a friend coded a little simple NES-intro. Should've added this along time ago but forgot about it. Anyway, it's in the download-section, enjoy! These problems seems to only appears on certain setups. If you're having troubles with missing dog in bonusround and strange flying discs, this patch might be for you. Makes it alot easier to maintain! Check out the patches-section. I've now compiled all my patches into one. Works better withĤK screens now + some minor bugfix. It's been on my harddrive for quite some time now but here it is (=software-section). The dip switch settings are the same as usual as well.I've released v0.4b of this disassembler now. Coin mode still works as normal (insert enough credits and it auto-starts), but free play now displays "PRESS START" instead of "INSERT COIN" and responds to the 1 or 2 button being pressed instead of coining up. DualSystem) so it should work in any scenario. This was tested with the original ROMs in MAME, as well as on hardware with a palette swap hack already present (what appears to have been in the left side of my Vs. You can get the necessary changes to make and some documentation here: I fixed the problem by patching it to run the attract screen even in free play mode. Aside from the fact that you can't see high scores and don't get the demonstration, it also is slowly burning into the left CRT on my Vs. Excitebike always booting directly to the start game screen.
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